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Dystopian VR Game
Project type
VR-Game
Location
Groningen
Role
Product Owner, Coder, Programmer, Level and Game Design, Documentation
This VR game explores a speculative dystopian future — I was responsible for both programming and developing the narrative.
My contributions included designing and coding the core gameplay, persuasive level progression, and environmental storytelling through in-world advertising. I also created the shape sorter mini-game and implemented a hidden mechanic where a flashlight reveals secret messages, adding depth and interactivity to the experience.












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