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Half Uur
Project type
Video Game
Location
Groningen
Role
Game and Level Designer, UX Research, Communicating with clint
Play as LauLau in a vibrant, music-fueled platformer where rhythm meets creativity. Your mission? Save the Party Princess and restore the celebration. Explore layered party worlds that evolve with the song, unlock new musical sections, and draw your own platforms using a unique creativity mechanic. But be careful—drawing and taking damage both drain your limited time!
Within the project I mainly did game design:
- Fully designing and programming the boss fight (balancing included)
- Coming up with and creating the drawing mechanic
- Balancing player difficulty and pacing across the game in general
And some parts of level design:
- Refining the layout from user feedback
- (Partially) Adding assets to final version of the level layout
- Adjusting level to wanted user experience curve
- Placing threats, collectibles, or other interactive elements to support pacing.











